There's a build thread a while back here with a video. The plane flew fine with a few clicks of aileron trim correction. Actually it's a good video to watch, since it shows how important dead straight wings are. I finished the build with a slight warp which favored left hand banking, if I remember correctly. I've done so many of these that I knew it would still be flight worthy but still maybe need a few clicks of corrective trim. I figured I might correct it after the flight if it was bad enough to really need correction. The point is this "warp" probably amounted to a tiny mismatch in the incidence of the outer panels, probably less than 1/2 degree, in other words barely detectable. The video shows how perfectly these models have to be constructed, in that if it was any greater, it would have not effectively been trimmable and would have flown horribly. You can see the left hand turn after launch, before corrective trimming.
https://www.youtube.com/watch?v=2wwF-hfTbtYThe other main reasons these models don't perform as well as they can are not setting the CG properly. This model like a number of bipes, has no tolerance for aft CG. The wing incidences must match, or have a slight amount more positive on the top wing. Precision counts. My next biplane was a Comet Albatros, where setting the wing panels straight was a real pain. I managed to set them dead straight, and it paid off in flight. I launched it in a harsh cross wind and had no problem controlling the model. It was dead on and required no corrective trim as far as I remember.
https://www.youtube.com/watch?v=AGqNdDvahmIPrecision counts. My goal is to have models that fly straight out of my hand and don't need any inputs for 100 yards or so. Doesn't always happen, but the closer the better. You don't want to be struggling to control the model from the onset. It's a lot easier to fly one that basically wants to fly itself, where you only need to give it minor inputs to keep it in the field.