KIT 2001 LOCKHEED P-38L LIGHTNING

BUILDING INSTRUCTIONS

1.   Building the Nacelle and Fuselage Frame
COMMON PINS
CRACK HERE
SIDE KEELS
H15 LANDING GEAR UNIT
LEADING EDGE
BLOCKED UP E4 AS SHOWN
TRAILING EDGE
LEADING EDGE VIEW
2.   Building the Wing Frame
1.  Pin the nacelle top and bottom keel parts "A1" and "A2" to plan.
 
2.  Cement one each of formers "B" into position on keels--be sure formers are at right angles to the keels "A". Ce­ment side keels "A3" and "A4" into deep notches of formers "B".
 
3.  When dry, remove the frame from plan. Cement the opposite halves of formers "B" to center keels and to formers "B" al­ready in position.    Cement opposite side keels "A3" "A4" into position.
4.  Cement the 1/16" square stringers into their respective notches. "Refer to side view of model and fuselage per­spective as an aid to stringer locations." To obtain uniform tension on fuselage during this stage of construction, cement the stringers alternately to the left and right sides. If certain stringers show too much tension, soak the stringer or stringers in warm water for a few minutes to "limber up" the fibers and they will follow "bold bends" with ease. Cement "L" parts into place. Note: Balsa can be cemented when it is still damp with water. Make and cement landing gear unit in place.
5.  Build the fuselage frames in a sim­ilar manner.   Make one right and one left referring to the illustrations at bottom of page for proper positioning of "L" and "K" parts on each separate fuse­lage.   Make and cement landing
gear units in place.
 
6.  Lightly sand frames to remove any balsa fuzz or excess cement
Before starting construction of your model, study the plan and construction procedure carefully so that you will have a complete understanding of the step-by-step method of building this airplane. Guillow engineering has provided you with the most up-to-date method for building a real scale flying model. Only careful attention to detail  will insure the
success of your efforts. Most prize winning models are the result of patience and careful workmanship. You too, can achieve success by following the example of champion model builders—by working SLOWLY and CARE­FULLY at all times. If you plan to build this model as a rubber powered flyer, simply fol­low the instructions shown on both sides of this
direction sheet. For converting to U-Control, see the special instructions on front of plan. The basic model construction is similar to the rubber powered version, but the spe­cial construction details required for U-Control must be made during assembly as per the specific instructions given on the plans.
Common Aircraft Terms
MR.  MODEL BUILDER:
3.   Building the Tail Surfaces
After all the frames have been sanded smooth, they must be "pre-doped" so that when you apply the tissue cover­ing, the dope used to adhere the tissue to the frames will not be soaked up by the wood. This makes it much easier and faster to cover the model.
Because of the stringer and former construction, use a narrow ¼" or ½" wide brush to dope with. Use dope thinned out 50% with thinner to about the consistency of milk so it will brush easy and dry fast.
The outside surface of all stringers, formers, ribs, leading edges, trailing edges, spars and tips should be given at least three coats of clear dope at which time you will note that the doped surfaces will begin to shine a little. This shows that you have sufficient build up of dope on the wood. Lightly sand wood between coats of dope. There are two methods of covering a model with tissue. One is to cover with the tissue dry and the other is to cover with the tissue wet. When covering with dry tissue, smaller areas are covered at one time. Any area that is covered dry should be tried first to make sure it will not bunch up or wrinkle excessively before doping in place. The covering scheme shown on each plan is sug­gestive of dry covering. For dry covering, cut the tissue slightly larger than the area to be covered and after doping in place, trim excess tissue with a single edge razor blade.
 
Dry Covering the Frames
Fuselage: Cover a fuselage in sections as shown on scheme, starting from the front or former B7 and covering vertically between formers. The grain of the tissue should run lengthwise with the fuselage. (The grain of the tissue runs with the width of the tissue sheet as vou receive it in the kit). Nacelle - follow the same procedure.
 
Wing: On straight tapered wings, you can cover the complete top and bottom of each wing panel between the dihedral break and the last tip rib with one piece of tissue. Use separate piece of tissue for top and bottom of the center section and the tips. Elliptical wings like the Spitfire must be covered with separate pieces of tis­sue between each rib and from leading edge to the trail­ing edge. The grain of the tissue must always run span wise on the wing.
 
Tail surfaces:   The top and bottom of each tail surface
can be covered with one piece of tissue. The tissue grain should run span wise on the stabilizer-elevator and vertical on the fin-rudder. After the frames are covered, they should be wet with water by using an atomizer or by using some of the tissue folded several times and used like a brush to lay the water onto the tissue. When the water has evaporated and the tissue has dried, the tissue will be taut. At this time, brush on one coat of dope over all of the covered parts
 
Wet Covering the Frames
When covering with wet tissue, large and sometimes complete areas can be covered at one time. To prepare tissue for wet covering, cut tissue slightly larger than the area to be covered and either wet tissue under a faucet or in a pan with water. Have a face towel spread on the table — lay the wet tissue on the towel to rid of ex­cess water and immediately proceed to cover the frame. Carefully lay the wet tissue over the area. Gently start drawing the tissue taut, not tight, in different directions, but always away and out from the center of the area. Work as fast as you can while the tissue is still wet or damp. You will note that the tissue follows compound curves because in wetting the tissue, you have relieved the tension on the fibers and they now will stretch a little. As soon as the tissue is smooth over the whole area, dope it on by doping over the wood areas only. The dope will go right through the wet tissue and stick the tissue to the wood. As the tissue dries, it will tighten up and the dope may turn white or "blush" at this time, but the blushing will disappear after the next coat of dope.
 
Areas to cover with wet tissue: Each vertical half of the fuselage can be covered in one piece from former "B7" to former "B11" and from former "B11" to the end of the fuselage. Each wing panel from the dihedral break out to the tip on the top or bottom can be covered with one piece of tissue. The top and bottom center section is covered with one piece of tissue. All surfaces of the tail can be covered with one piece of tissue.
After all frames are covered and dry. brush on at least three coats of thin dope or more, if necessary, until the tissue pores are filled and the tissue is starting to shine. Use a ½" to ¾" wide brush for doping. Sand with very fine sandpaper between coats of dope.
The formed pieces on the vinyl plastic sheet should first be cut apart with scissors. Using the point of a modelers knife or a single edged razor blade, score the plastic part as close as you can at the trim points. The score should be deep but not through. Score twice if necessary. After scoring, gently bend the excess material back and forth until it breaks away. Now sand all the edges to smooth them off.
Use a plastic cement for joining of any matching halves. (Refer to note on plan about adhesives and dopes for plastic parts.)
Sand finish joints after cement has dried. Except for any special cut-outs as mentioned in "Installation of Glo-Engine", the plastic parts are ready to be attached to the
model.
Most dopes and paints will invariably tend to soften the plastic if too much is applied at frequent intervals. When painting over plastic, work fast and let each coat of dope or paint dry at least ½ hour.
The clear plastic canopy is made from acetate and is a different material than the other plastic parts. It is thinner and more easily softened than the vinyl plastic pieces. Extra special care should be taken when cement­ing the canopy in place and when painting in the window separation. If these suggestions are followed, you should have no problem with the attachment and painting of plastic parts thus insuring a neat appearing model.
BALSA CROWN
1. CUT OUT PILOT FIGURE
6.   Assembling the Model
There are two types of fast drying colored dopes you can use on your model. One is Nitrate and one is Butyrate fuel proof. The Butyrate is fuel resistant but the Ni­trate is not. You can also use a plastic base type paint like the 410M Railroad paint that is also fuel resistant and fast drying. You can use any of these three types for the rubber and non-flying scale version of the model, but you must use a fuel resistant type if you use a glo-plug engine, because the potent materials in the fuel will soften and dissolve the nitrate dope. This, of course, will spoil your finish.
Generally, the colors on the war planes were of a dull or semi-gloss finish. Most of the dopes are a glossy paint. The 410M Railroad paint has an authentic dull finish and makes for real scale effect when used. The proper colors can be had by inter-mixing the paint colors. Also, the glossy paints can be used and dulled after they are dry by using an abrasive mixed with water, such as Bon-Ami powder. Rub the surface just enough to take away the high gloss and then wash the powder off with clear water.
The painted finish of your model will only be as good as your
preparation. The consistency of the paint should be such that it does not dry out while being applied and still not so thin as to run easily. Use a good ½" to ¾" brush and, assuming that the model is clear doped, smooth and clean, proceed as follows: Paint all of the edges first. Paint one half of the fuselage at a time starting at the nose and proceeding to the rear. Next, paint the top and bottom of one wing panel and stabilizer-elevator and one half of the fin-rudder. When dry, so you can handle the model, paint the remaining half of the model. On the fuselage, brush on all coats the length of the fuselage. On the wing and tail sur­faces, brush each alternate coat on in opposite directions, finishing with the last coat running in the same direction as the fuselage.
Apply only enough colored paint to give complete cover­age, as colored paint is heavy. Usually, two or three coats is enough. When more than one color is required on a model, finish the lightest color first and the darker color last, because dark colors cover over light better than light over dark. Allow sufficient time between coats for the paint to dry.
After the model has been painted, ink in the control sur­face lines — refer to drawings for positions. Apply decals to model in positions shown following instructions on back of decals. Add finish details such as radio mast, struts, etc. Cement gear fairings to gear struts, paint and install wheels as shown.
 
Tie rubber motor into a double loop and install in fusel­age as follows: Tie one end with about 10" of light string. Insert other end into fuselage with nose up, so rubber will go through inside of formers easily. When rubber is at proper former, it can be seen through dowel hole on "L" part.  Insert
1/8" dowel through "L" part and through rubber loop. Pull front end of loop through with string. Remove string and slip motor over the pro­peller hook.
 
The model can now be balanced at the point shown on the plan by adding the necessary amount of clay to the front and bottom of the cowl. Soften the clay and smooth it on so that it blends with the cowl area. In the event that the model is nose heavy without the ad­ditional clay, you can add a small amount of clay to the rear of the model around and behind the plywood tail wheel.
The wings and tail surfaces should be checked for pos­sible warps. These can be detected by sighting the sur­faces from the center of the model, either by looking from the front or the rear. If warps are apparent, fol­low this procedure in removing them. Warps can be removed by direct dry heat or by moist heat or steam from the spout of a water or teakettle. Steam is more effective for removing warps. With the kettle about half full of water, bring the water to a boil so steam is pouring out of the spout. Now. turn down the heat until the water is just at or above the boiling point and the steam is floating out of the spout rather than being forced out. Holding the model in a manner that allows you to twist the warped surface and still keep your hands well away from the steam, proceed to remove warp in this manner: Hold the warped area close to the steam and move the area over the steam and around in a circular pattern until you see the covering relaxing, or even getting loose. Now, gently twist the surface in the opposite direction and a little more than is needed to remove the warp. Take the model away from the steam, still holding the surface in that state, and hold that way until the surface tightens up again. After releasing the surface, it should have removed the warp.
 
If more twist is needed, repeat the procedure until the warp is removed. If you went too far. repeat the proce­dure, but slightly in the opposite direction.
 
You are now- ready to test-glide your model. If possible, select a grassy area such as a field to test in. Do not test-glide or fly your model on a very windy day as the wind can raise havoc with adjustments and flying, and can also damage your model unnecessarily.
 
Holding the model by the fuselage and just behind the trailing edge of the wing, thrust the model gently into the prevailing breeze with the nose slightly down. Even better, if you aim the model at a pre-determined spot on the ground about one hundred feet away from you, this will set you up for the proper glide angle to thrust the model. Of course, the model will not glide that far from this height, but it should glide smoothly without veering up or down and touch at about the distance you get by multiplying the height of the launch times ten. As an example, you thrust the model from a five foot height (your height plus the raising of your arm). Multiply the five foot times ten and your
model should glide about fifty feet. This is an approximate footage as it will vary with the amount of breeze blowing.
 
If the model dives extremely, raise the rear of the eleva­tor by breathing on it until the glide is good. If the model raises its nose too much or shows signs of "bal­looning", depress the elevator to remove this condition. The model should also glide straight. "Breath" the rud­der to the right if model goes left and vice versa.
 
Make the first power flights with about fifty turns on the motor. Wind the motor clock-wise. Hold the model the same way as if you were going to glide it with the tip of the propeller held with your other hand. Release the propeller and thrust the model forward and into the wind with the nose slightly up. The power launch should be no harder than the glide launch because the propeller thrust takes over as soon as you release the model. The model will fly with just a gentle turn to the left. Wind the propeller twenty-five more turns this time and launch. Note the flight pattern. If the model starts to tighten up in the left turn, then "breath" a little right rudder into the model.
 
Keep increasing the winds twenty-five times each flight until maximum turns of two hundred and fifty are reached. Keep adjusting the rudder to the right until, under full power, the model flies either straight ahead or a little to the left and glides to the right towards the end of the flight.
 
Longer flights can be had if you lubricate the rubber with straight castor oil. Lubricated, you can put three hundred and fifty turns into the motor. By stretching the motor while winding, even more turns can be added. If you wish to increase the turns even more, purchase some ¼ " wide T-56 rubber at your hobby store, lubricate, stretch, wind and you can more than double the original turns. With someone holding the model, stretch the rubber about three times its original length, and by hold­ing and supporting the wood thrust button with your thumb and index finger and winding with your other hand, you can put in maximum turns. As you are wind­ing slowly, move towards the model until full turns are stored.
If excessive climbing or "ballooning" is encountered un­der full power, this can be taken out by breathing the elevator down just a little.
7.   Painting the Model
8.   Completing the Model
9.   Adjusting and Flying the Model
COPYRIGHT 1972 BY PAUL K. GUILLOW, INC., PRINTED IN U.S.A.
COPYRIGHT 1972 BY PAUL K. GUILLOW, INC., WAKEFIELD, MA, U.S.A.
4.   Covering the Frames
1.  Pin to plan and cement respectively to each other, all "E" parts of the left and right wing halves. Pin the "MS1" and "MS2" parts into position on wing plan. Carefully cut leading edge splice joints. Apply generous coat of cement to spliced ends then pin the leading edges into position on the wing plan. Allow to dry thoroughly.
 
2.  Raise the leading edge as indicated, then cement all ribs "F" into position between leading and trailing edges.
 
3.  While wing is in this position, cement all the top 1/16" square multiple spars into position on left and right wing.
4.  When thoroughly dry, remove wing from plan and cement the bottom 1/16" square wing multiple spars into place. With a razor blade or modelers knife, shape the leading edge to blend with the ribs as shown on the typical rib section drawing.    Blend the leading edge into the tips and round the tips and trailing edges. Lightly sand the wing to remove any balsa fuzz and excess cement.
 
5.  If you are building a free flight model, refer to sketch FF.    Wet and bend a 1/16" sq. balsa strip to fit lower side of rib F1 as shown. Now cement it to either one of the F1 ribs.
For a U-Control model, refer to sketch UC. Wet and bend a
1/16" sq. balsa to fit upper side of rib F1 as shown. Now cement it to either one of the F1 ribs. A scale model does not require this 1/16" balsa strip.
Using a sanding block, carefully sand sides of both F1 ribs (including 1/16" strip) so that a good fit is provided when they are joined as described in Step 6 that follows.
 
6.    For wing dihedral, raise tips the required amount as noted on Trailing Edge View.   After cementing generously, join the F1 ribs and leading and trail­ing edges together using common pins to hold in position until dry.
FLESH
TAN
TAN
BROWN
2. JOIN HALVES OF PILOT
Trim the plastic nose cowl to shape. Refer to special instructions on "Plastic Parts Preparation". At this time, take the larger portion of the clay furnished in the kit and after making the clay soft and pliable by working it with your fingers, carefully press the clay into the inside front and bottom of the cowl as shown in dotted lines on the side view of the model. Work the clay into position so that it fills the particular area. The remaining portion of the clay will be used later for final balance of the model.
 
TYPICAL PLASTIC COWL ATTACHMENT TO
NACELLE AND FUSELAGES
 
Cement the plastic cowl to the front former "B7" by first beading the immediate inside edge of the plastic cowl with cement and also beading around the edge of "B7" former. Slip the cowl onto the fuselage and after lining up the cowl carefully, wipe off any excess cement. After the cement has dried, you will note that the edge of the cowl has shrunk and blended itself into the fusel­age. A light amount of sanding around the edge will smooth the joint.
 
ASSEMBLE MODEL AS PER STEPS LISTED BELOW.    LINE UP PARTS CAREFULLY AS YOU WORK AND CHECK ALL FINAL ALIGNMENTS BEFORE CEMENT DRIES HARD.
Carefully cut out the fairings from the light cardboard. Carefully shape the cardboard fairing by bending and twisting it until it freely fits into proper position and then cement fairings into place. Pin to hold in position until dry, if necessary. Trim and cement any and all other plastic parts such as radiators etc. into position — refer to plan for locations.
 
NOTE: To do a neat job of cementing plastic parts to the model, follow this procedure — first, locate the part on the model without cement and while holding it in posi­tion, with a very soft pencil, mark around the part and onto the model. Then when cementing part to the model, the part can immediately be positioned without guess­work. Plastic parts should be held in position till dry with pins or rubber bands. If the model is to be only a show model, then any cockpit detail you desire should be incorporated into the model. Also the inside of the cockpit should be painted a light green. After cockpit details are in place, trim the canopy as shown and cement into position on the fuselage. Follow the same procedure as used with other plastic parts.
The gear fairings should be sanded smooth, edges round­ed and clear doped ready for painting. The plastic spin­ner should be trimmed and cemented to the plastic propeller. The model is now ready to be painted. Refer to special instructions on painting the model.
PILOT: 1. Cut out halves carefully with point of sharp blade—leave web between feet. 2. Any thin spots in plastic can be reinforced with moist plastic balsa fillet material. 3. Use plastic cement to join pilot halves— start at head and shoulders and work towards feet. 4. Do small sections at a time—use stick or dowel to press
seams flat after plastic has softened. 5. Cut small vent hole under left hand (to exhaust fumes).  Cement a small balsa disk to pilot's head to give shape to crown.
7. Paint (with enamel only), then remove webbing between feet.
PHOTO OR "ACTION" MODEL —SEE "ACTION" PLANS FOR DETAILS
KIT 2001 LOCKHEED P-38L LIGHTNING
3. COMPLETED FIGURE N>
1/16" SQ. MULTIPLE SPARS
BLACK
DARK BROWN
USE DUPLICATE PARTS ON OTHER HALF OF FRAME
RIBS
CEMENT TO A1, A2 AND B3
BLOCKED-UP LEADING EDGE
COMMON PINS

NOTE!
For rubber powered free flight, the model MUST be built VERY LIGHTWEIGHT. We recommend cutting holes in ribs and enlarging the former openings as indicated by sketches.

   ASSEMBLY PROCEDURE r> 1. Attach Nacelle to wing.
2. Add canopy P9; then P21 and P22.
3. Attach fuselages to wings.
4. Add P57 and P58.
5. Attach stabilizer to fuselages; then the rudders.
TOP AND BOTTOM KEEL PARTS
COMMON PINS
USE DUPLICATE PARTS ON OTHER HALF OF FRAME
ALL STRINGERS 1/16" SQ.
LINE UP ALL RIBS WITH TOP OF LEADING EDGE AS SHOWN
1.  Pin to plan and cement respectively to each other all of the "D" stabilizer--elevator parts. Cut to size and cement 1/16" x 3/32" spars and cross members into place.
 
2.  Build the fin-rudder frame in similar manner using "C" parts and 1/16" x 3/32" members. Two required.
 
3.  When dry, remove the frames from plan and round all edges.    Sand lightly to remove fuzz and excess cement.
FUSELAGE COVERING FOR FREE FLIGHT MODEL
"DRY" COVERING SCHEME SHOWN

All plastic parts are coded P.

NACELLE FRAME

ALL STRINGERS 1/16" SQ.
USE DUPLICATE PARTS ON OTHER HALF OF FRAME
TOP AND BOTTOM KEEL PARTS

FUSELAGE FRAMES

2 PIECE SIDE KEEL
FORMERS

IMPORTANT NOTE

One right and one left fuselage is required. the next two illustrations are the right fuselage. Make the left by making these alterations to the opposite side of the other fuselage.

Trim away portion of upper side keel A12 between formers B8 and B11 on inboard side only. Cement parts L8, L9, and L10 into place.

RIGHT FUSELAGE SHOWN BELOW. MAKE ONE RIGHT AND ONE LEFT.

RIB
LEADING EDGE
LEADING EDGE
3/16" HIGH BLOCK
JOINT
JOINT
1/4" HIGH
3/8" HIGH
1/2" HIGH
1/16" SQ. STRIP
1/16" SQ. STRIP
LEADING EDGE VIEW

5. Preparing the Plastic Parts

FUSELAGE COVERING FOR FREE OTHER MODELS
ALL PLASTIC PARTS ARE CODED P
IMPORTANT NOTE:
Test paints and cements on scrap pieces of plastic before use on parts. Black lines indicate cutting areas.
BLACK
WHITE
CANOPY
WIRE GEAR
PROPELLER UNIT
BUILT-UP COWL REINFORCEMENT FOR RUBBER POWERED MODEL
1/8" DOWEL MOTOR MOUNT

SPECIAL NOTE!
For ALL engine flights, use two motors. For U/C, the outboard motor MUST have a slight offset toward the outboard wing.

NOSE GEAR PLACEMENT.
MAIN GEAR PLACEMENT.
NACELLE TO WING.
FUSELAGE TO WING.